Firstly, it turned out that the whole source code has to fit in a single CPP file. So I know C and I know Visual Studio and I desperately wanted to write some kind of an iPhone app to explore the possibilities of this marvelous mobile computing platform. According to their community pages the remote build process is very fragile. Create a free website or blog at WordPress. I’ll conflate them here:
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Their documentation is about on par with Unix man pages. You just keep clicking the “is my build done” link every few minutes until it shows up.
DragonfireSDK – My Experience With It
Sure enough, if you ask you can register another devices. Sign up using Facebook. I was reading [your Dragonfire page] and it was quite insightful. Normally you wouldn’t want source sd, in a header file, but it avoids the problem. DF offers two options.
An email to support, an “oops” on their part, and they had me set up. Jim Schrempp is a sometimes freelance writer only Vanity Press will publish his work living in Saratoga, California.
I still held my breath for the first remote install to succeed. Buying a Mac especially for this isn’t the most convenient thing – but i’m considering a Mac Mini for it.
I got a response in less than a day. The TortoiseSVN client integrates with Windows and makes the whole thing relatively painless to get started. How many applications that I use every day or respect the design of were written using the Dragonfire SDK? Also couldn’t find a trial of any kind. This might sound like a lot of work, but it isn’t as difficult as it seems.
Oh no, there’s been an error
I packaged my build and sent to DragonFire, so they would compile the project for me. Everything looked pretty straightforward.
Create a free website or blog at WordPress. February 1, at 8: I have this vision of my iPad controlling something physical via my Arduino. Their website doesn’t have that much information really so looking to anybody who has had experience with it.
If and when I get the game finished – I will let you know about it maybe I can sucker you into a plug on your site. It has a lot of cons.
If you want to do a real state of the art app, then you need to be in XCode. After 20 minutes you think something might be wrong so you email support.
The only advantage of Unity3D over Marmalade that I know of is that it has nice 3D scene editors and other tools. The game was ready in about 5 days and run very well dragonfire sdk windows the simulator.